Trailer w2k19
Each tower has its own difficulty setting, with rewards increasing depending on how well you perform. If you’ve ever played Mortal Kombat, you’ll have a good idea of what these entail. The other main event attraction in 2K19 is the introduction of Towers. It’s then back to the bingo halls with five people in the crowd as you try to uncover who sabotaged you and why in this often laugh out loud funny, hokey romp. Who saw that coming? Early on you get the WWE try-out contract, only to have it unceremoniously ripped away. How many times can fans play through ‘Rags to WWE Superstar,’ before it becomes stale? How many times have we done this dance already? Will this time be any different? It turns out, yeah, actually, it is. This year’s My Player storyline left me pondering something as I loaded up the first chapter. I managed to make me, complete with a Binding of Isaac T-shirt, in around 10 minutes, proving you don’t need to be talented in the slightest to be able to utilise the new options to create something semi-decent. It sounds like it should be complex, right? But it’s all strangely intuitive. As for the customisation aspect, the blocky bodies become flat-packed like a cardboard box, and can then be drawn on. As I mentioned earlier, wrestling is daft (undead cowboy!), so having blocky bodies fighting realistic superstars doesn’t look that odd. I’m certain online wrestling purists will lament the idea of having 8-bit wrestlers in a wrestling sim. They’re referred to as ‘Block Bodies’ in-game, but c’mon, they’re Minecraft bodies. One of the new features this time around is the introduction of Minecraft bodies. Lag when previewing certain items is at an all-time low, and create-a-superstar animations now appear to mask smaller loading sections. Everything you need is just a few clicks away. The usual create options feel more streamlined. Moving on, it wouldn’t be a WWE 2K game without the option to create a superstar, and this year is no different. Every wrestler moves exactly how you’d expect them to, which keeps the immersion going without ever bursting the virtual bubble. Even Kane has the right slow-moving methodology. Bryan has the right lightness to his faster moves, Triple H has that sturdy, oppressive movement. It’s also worth taking a moment to appreciate the level of effort that goes into the exceptional motion capture when the game takes control. It’s kind of like you’re watching a simulated version of the match you’re emulating. At times, when you execute certain sequences, the game will take over and play out the larger scenes without any input. This adds to the matches while convincing the player they’re acting out something that happened. These may include thwacking an opponent with a standing strike, perform an OMG moment, or legging it to the backstage area to attempt to murder your opponent.
Rather than every match being a standard affair, each has its own conditions that need to be met. It’s a heart-warming tale of adversity and never giving up on your dreams, regardless of how many mountains you need to climb. The Return of Daniel Bryan puts players in his boots, as an unknown wrestler facing John Cena on Velocity, to his second release for going off-script (read: choking an announcer), all the way to his world title wins and, as the name of the mode suggest, his return after being given the all-clear from the doctors. Fans were heartbroken when Bryan, having been released twice and suffering numerous injuries, was forced to retire before his time.
Trailer w2k19 series#
This year’s Showcase mode centres around Daniel Bryan and is easily the most relevant mode we’ve seen in the series to date. In that way, it’s just like the real thing. It’s charming, engaging, and often times daft. While the list of new additions are just enough to fill a sheet of toilet paper, that’s okay, because instead 2K has opted to focus on the most important F-word in gaming: Fun. As I sit here writing this review, all I can think about is getting back to in-game to carry on throwing fools around the squared-circle. WWE 2K19 is an outstanding example of how yearly releases should be done.